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Diffstat (limited to 'gui/renderer_gles.c')
-rw-r--r--gui/renderer_gles.c92
1 files changed, 0 insertions, 92 deletions
diff --git a/gui/renderer_gles.c b/gui/renderer_gles.c
deleted file mode 100644
index d6e217a..0000000
--- a/gui/renderer_gles.c
+++ /dev/null
@@ -1,92 +0,0 @@
-#include "gui/renderer.h"
-#include "gui/window.h"
-#include "internal/utils.h"
-
-#include <GLES2/gl2.h>
-#include <GLES3/gl3.h>
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-GLuint load_shader(const char *code, uint type) {
- int success;
- char infoLog[512];
- GLuint shader = glCreateShader(type);
-
- glShaderSource(shader, 1, &code, NULL);
- glCompileShader(shader);
- glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
-
- if (!success) {
- glGetShaderInfoLog(shader, 512, NULL, infoLog);
- printf("Shader compilation failed: %s\n", infoLog);
- }
-
- return shader;
-}
-
-struct ruim_rendererGLES RuimSetupGLES(void) {
- int success;
- char infoLog[512];
- struct ruim_rendererGLES renderer;
- float vertices[] = {-0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f};
-
- GLuint vertexShdr =
- load_shader("#version 300 es\n"
- "layout (location = 0) in vec3 aPos;\n"
- "void main()\n"
- "{\n"
- "gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
- "}\0",
- GL_VERTEX_SHADER);
-
- GLuint fragmentShdr = load_shader("#version 300 es\n"
- "precision mediump float;\n"
- "out vec4 FragColor;\n"
- "void main()\n"
- "{\n"
- "FragColor = vec4(1.0, 0.5, 0.2, 1.0);\n"
- "}\0",
- GL_FRAGMENT_SHADER);
-
- glGenBuffers(1, &renderer.VBO);
- glGenVertexArrays(1, &renderer.VAO);
-
- renderer.shaderProgram = glCreateProgram();
- glAttachShader(renderer.shaderProgram, vertexShdr);
- glAttachShader(renderer.shaderProgram, fragmentShdr);
- glLinkProgram(renderer.shaderProgram);
- glGetProgramiv(renderer.shaderProgram, GL_LINK_STATUS, &success);
- if (!success) {
- glGetProgramInfoLog(renderer.shaderProgram, 512, NULL, infoLog);
- printf("Program linking failed: %s\n", infoLog);
- }
-
- glDeleteShader(vertexShdr);
- glDeleteShader(fragmentShdr);
-
- glBindVertexArray(renderer.VAO);
-
- glBindBuffer(GL_ARRAY_BUFFER, renderer.VBO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
- glEnableVertexAttribArray(0);
-
- glBindVertexArray(0);
-
- return renderer;
-}
-
-void RuimResizeGLES(struct ruim_rendererGLES *renderer, int width, int height) {
- glViewport(0, 0, width, height);
-}
-
-void RuimRenderGLES(struct ruim_rendererGLES *renderer) {
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glUseProgram(renderer->shaderProgram);
- glBindVertexArray(renderer->VAO);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-}